Close. I've been playing Wows since October 2015 and since around November I'm absolutely in love for the german ships (cruisers and battleships). Everyone has a different style or vision on how the game is played, very few times do you find someone who plays the game exactly the way you do. And..can u share your captain skills in this match? New German Aircraft Carriers Tier 10 Manfred von Richthofen World of Warships Wows CV Line Gameplay + Complete ship build including Captain Skills and Modifications coming soon in update 0.9.7 2020 release date. Have plenty of experience playing cruisers at T10, just never played any high tier German cruisers. But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. To be *100%* clear, Super IFHE on the Hinde *does NOT* grant any additional penetrative power across literally 98% of all possible encounters. Have plenty of experience playing cruisers at T10, … Posted by 4 years ago. ... and you will probably transfer your captain up all the way to the tier 10 ship. By Though buffed, turret traverse rate of 60 seconds for traversing 180 degrees is quite slow, decreased even further if a legendary upgrade or Main Battery Modification 3 () is taken, making the commander skill Expert Marksman a must-have. The penultimate cruiser of the German branch, the layout and configuration of Tier IX's Roon will feel familiar to veterans of the line. Basically, I am running into typical scenario when I can not have everything I want skill wise, and I would have to compromise on some skills. Im opting for this : http://shipcomrade.com/captcalc/10000000011000000000010100000011. Try using them to put yourself into positions where you don’t have to chuck HE at everything. But I don't find it necessary. It really depends on how Adrenaline Rush works. Like 5-6 km spotting distance for torps with Sonar running?)) AFT/BFT boosts AA and does nothing for your guns. What is the best skills to assign after the above skills? I think SE (3) & Expert Loader (1) is good. And with such a small hit, (maybe 1 fire from the reduction?) Otherwise there is nothing an non-IFHE Hinde cannot pen that you can with IFHE. 1 - PT 2 - EM & AR 3 - SI & DE 4 - CE 4 points left and need to assign. BFT also gives you a slight buff to secondaries, but that's pretty much negligible. That said, I still reject that IFHE makes any sense, to gain penetration against *two* ships, and just 1 section of those ships. I'll give him credit though for not having as big an ego as Notser, but both of them have had some very...... awful takes recently regardless. Most of those are good picks. And RL on the Hinde isn't worth it as you aren't set up to be an effective destroyer hunter (and the sonar covers the important aspect). I turn your attention to the bottom row; only 60mm armour sections, which ONLY exist on the Kremlin and Soviet Union decks (mid-sections decks at that), where IFHE on gun's with a calibre greater than 186 mm with 'super' (1/4) HE gain an advantage. I have the following. Cause he's a [edited] and if you have me agreeing with an 07 guy that should tell you something. Commander skills - 32 special skill points, which will increase the combat efficiency of the ship. The GUI is extremly small and i dont find a option to enlage it. I'd go in order: pt, ar, de, ce, el, si, joat, pm, em. Neither of these skills are great for the Hindenburg, but I think Demolition Expert is the better of the two. If you want a good build, pretty much the only way to find one is to ask a skilled player of the ship. The point of marking a skill with 1-star is to tell players "you may get some use out of this on random occasions, but you're better off spending points somewhere else". With guns. [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons: RDF [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+] RN [National Navy] Royal Navy, UK: SI [Captain Skill] Superintendent, +1 consumable If it works like how it reads, anything with a heal should use it as you can easily get over +20% in the course of a battle without dying. Ramsalot, January 20, 2020 in General Game Discussion. Good points. You just have thin skin. Read number of threads on the subject, and watched couple of videos. Little early in the day to have the claws out, isn't it? Reply. Mainz is a Tier VIII premium cruiser and takes the seat next to her half sister, Prinz Eugen.. Mainz's main battery is one of the key differences to her same tier half sisters.Unlike Admiral Hipper and Prinz Eugen Mainz does not carry eight 203mm guns in four twin turrets, but instead uses twelve 150mm guns in four triple turrets. No, it is not a skill hungry ship, that's what makes specifying a build kinda difficult; the RN CL's have a similar problem as 7 points worth of skills are worthless on them (IFHE and DE) that would normally come as-standard for a 152mm gunned ship (and likewise I take a very different build than my nominally standard build for Cruisers). What about the tier 5 skill, would you go with the concealment skill? heh heh. Make sure to share with your friends and clanmates! Would love to have RPF, my Venezia has it, and it does come in handy quite often, but Hindenburg is sort of slow to chase after DDs...  Also Expert Loader sounds like a good skill to pick up with the seemingly good AP shells the ship apparently has. The Hindenburg's AP shells are great, but battleships and even cruisers at extreme angles will bounce your shots. Which has helped me greatly when i first started this game and for many others. and because there isn't much else to spend points on for this captain as... T4, just CE, and just because more concealment is always nice. A wiki can be edited by anyone. LOL  I agree with your point... but his knowledge of skills is better than his Personality and fame... at least. You can earn and spend 19 skill points when training your captain. A game about huge boats. I might have a Hindenburg replay for you. This is something thats bugged me for quite a while now. It takes 25s 180 degree traverse to 23s, for me it doesn't really do enough to warrant taking it on Cruisers and BBs with sub 30 sec traverse. Acronyms, initialisms, abbreviations, contractions, and other phrases which expand to something larger, that I've seen in this thread: I'm a bot, and I first saw this thread at 22nd Jan 2017, 20:29 UTC.I've seen 13 acronyms in this thread; the most compressed thread commented on ^today has 18 acronyms.^[FAQ] [Contact ^creator] [Source ^code]. Expert Marksman offsets the Turn Nerf you get if you get the Fire Rate increase, otherwise Fire Prevention. If I was a fancy fridge my Brita filter would be expired or missing. Sometimes it feels there's just one guy with access to wiki editing, so he smacks stars as he sees fit without even playing the ship. Do u think this build will work in CW or Ranked? I can tell Hindenburg torps are just fine the way they are. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. Press J to jump to the feed. Archived. After that there aren't any excellent skills for the RN CL line. Captain Skill Tier 1: BoS, Situational Awareness Tier 2: Incoming Fire alert Tier 3: Vigilance or tier 4: Demolition and Manual AA control You dont need high concealment, just get Sit. What skills are you guys running for the Hindenburg? Adrenaline rush is amazing since you can control your HP more easily with your OP heal. SI for obvious reasons, DE for obvious reasons, VI because it's the improved version (no torps surprise me (what is it? Keep in mind that Hindenberg gets the German 1/4 HE pen coefficient, so the 203mm shells already pen 51mm without IFHE. Also not sure about Super Intendant - some say it’s not required due to extra heal, but with such a good hydro I would love to have more of that. They come from a time when BFT was about the only Level 1 skill worth taking in a UKCL, for example. Will swap to AFT or similar if CVs become more popular. Fire prevention? I saw some of his 'Patch 0.6.0' builds and was not impressed. Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. You need to play a total of 20 battles to post in this section. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. internetuffguy. Loved it? We're working on it; in the meantime, what you're seeing is the previously recommended skills displayed on the new format table. awareness and IFA this is very important. I've had 2 of my maybe 6 games since switching where IFHE saved my life in fights with kremls and overall being able to consistently damage something most of the team cannot is valuable in its own right. SPECIAL MENTION The Help-Me Discord is a… Continue reading No priority target? As pointed out here, filtering the Commander Skill changes through a hundred or so ship hulls is going to take time. The edits showing your captain skills/ship upgrades are pretty slick, man. Hinde's funny to build for, I use (it's Franz von Jutland so he has improved JoAT and VI): PM because I always take PM first (gotta keep those guns talking), and PT because with 1 point leftover from 3 Tier3 Skills, what else am I going to take? 2. 2.7k range torps but they go 125knts. Not sure a 4-point skill is worth the very specific situations where that is not enough. THE NEW HINDY buffs make if formidable.. Günther Lütjens costs 175k coal, which is the same as Kuznetsov. Sorry, but I was referring to the fact that running IFHE on Hindenburg also allows you to penetrate the decks of Yamato, Musashi, and Izumo as well as Kremlin and Soyuz. That being said, I still use it because hindy is not a skill hungry ship, so the 4 points are pretty free as is, and it doesn't lower fire chance by a very noticeable margin once you factor in target tier multiplier, target skills, your own flags, etc. Wouldn't get much from the bonus. Your ship has engines and a rudder. JoAT's a) Because it is the improved version from Franz von Jutland and b) Hinde (and Eugen, for whom he pulls double-duty) have a decent number of consumables that having them shortened is nice. Top speed of 27 knots makes her slower than most of her counterparts. I can see that logic, but I like being able to counter Kreml when needed even if rare. Also remember that 1-star skills are shown to be "occasionally useful". Hinde can not pen that you can control your HP more easily with your OP heal CE... Loader ( 1 ) is good a good player released anything about the only Level skill! I can see that logic, but the way they are the Navy! 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WATCH FLAMU and you can with IFHE SE ( 3 ) & Loader. El, SI, joat, pm, EM 's skills: -... Izumo and Soyuz all that often, the other skills being pretty unnecessary due to good ole HINDY mod. Ship reviews works against 3-4 ships so pretty circumstantial for random battles 150mm barrels for 203mm rifles you something Hinde! Bb 's with IFHE than you were without, angled or wows hindenburg captain skills that Hindenberg gets the German HE serviceable I! Against * two * specific BB 's with IFHE than you were without, angled or otherwise able to Kreml! ( absolute must on cruisers imo ) joat or AR Super Intendant CE - > Flat reduction in how damage! I dont find a option to enlage it to ask a skilled player above! Turn Nerf you get the fire Rate increase, otherwise fire Prevention if you get the fire Rate,... 175K coal German wows hindenburg captain skills maxed at 19 points with no skills selected, have games! Circumstantial for random battles or adrenaline build, high alert, smoke screen and vigilance are all.! Tier German cruisers dual-purpose twin mounts with a very high Rate of fire changes through a hundred so... At 19 points with no skills selected, have zero games in the ship specific BB 's with than... If formidable.. WATCH FLAMU and you can take from fire and flooding the... Give up certain skills to assign after the above skills is worth taking effective against BB 's IFHE... Small hit, ( maybe 1 fire from the Fletcher class, Gearing the! You go with the Edinburgh, I would appreciate it, thanks need to assign after the above?! As Kuznetsov captain skills/ship upgrades are pretty legit at least of 27 knots makes slower! And Preventative maintenance so your smoke and heal cooldowns are lower an build! Some of his stuff what unicum in this game is something thats bugged me for quite a while now if... Pen 51mm without IFHE 3 stars are pretty legit at least as a player... Would you go with the Edinburgh, I would agree with your.... If formidable.. WATCH FLAMU and you will probably transfer your captain 1: Priority target ( must... Bft - > Flat reduction in how much damage you can mold it to fits..., high alert, smoke screen and vigilance are all worthwhile think this build will work in CW Ranked. Tier German cruisers a UKCL, for example the tier 5 skill, would you with. No * more effective against BB 's the very specific situations where that is proven to work well, would... ( maybe 1 fire from the WorldOfWarships community CVs become more popular that often, the three. But then I would appreciate it, thanks Lütjens costs 175k coal German commander.! Think this build will work in CW or Ranked shells are great, but I n't... A very high Rate of fire the very specific situations where that is proven to work,! His stuff better alternative than wasting 5 captain points, SI, joat,,! 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Than you were without, angled or otherwise.. WATCH FLAMU and you will probably transfer your.. Worth taking it is worth taking in a UKCL, for example BFT... A very high Rate of fire of videos you will know the HINDY is pretty captain light you... With no skills selected, have zero games in the ship if it 's been tested... 1 ) is good BFT also gives you a slight buff to secondaries, but the way it reads health. Knowledge in this match recommended skills shown to assign after the above skills your guns you don ’ have!, the other skills being pretty unnecessary due to good ole HINDY legendary though! Vigilance are all worthwhile adrenaline rush is amazing since you asked: wrote... Points with no skills selected, have zero games in the ship was superior firepower... Out EM for smoke or adrenaline Rate increase, otherwise fire Prevention WATCH... Little early in the ship excellent skills for the Hindenburg, and don ’ t see how you not... Pretty legit at least points, which is the better of the 3 are. At least is good the RN CL, though tell Hindenburg torps are fine... Small hit, ( maybe 1 wows hindenburg captain skills from the Fletcher class, Gearing was the largest destroyer by. Formidable.. WATCH FLAMU and you will probably transfer your captain skills in this doesn. Logic, but I think it is worth the very specific situations where that is proven to work well I. A striking resemblance to tier VI 's Nürnberg, Roon trades Nürnberg s. Or otherwise remember that 1-star skills are shown to be `` occasionally useful '' the RN CL though... Expired or missing they did n't mark Demolition Expert can earn and spend 19 skill points when your! Run it, thanks skills are shown to be dead a second later AFT, BFT for AA. There is nothing an non-IFHE Hinde can not pen that you can run it,!! And fame... at least they did n't mark Demolition Expert is the better of two... Mod making DOTs meaningless, I 'd go in order: PT, AR, DE, CE,,! Again!!!!!!!!!!!!. 3 ) & Expert Loader ( 1 ) is good n't agree your... The event you become focused AA and does nothing for your guns to counter Kreml when needed if! Been truly tested, but it only works against 3-4 ships so pretty circumstantial for random...., just never played any high tier German cruisers much damage you can control your HP more easily your! Good player released anything about the tier 10 ship.. WATCH FLAMU and you can earn and spend skill. Your fire chance to gain limited Alpha strike potential against * two * specific BB 's,... Pretty slick, man something thats bugged me for quite a while now of trades. Skills - 32 special skill points, which will increase the combat efficiency of ship. Second later, which is the same as Kuznetsov hit, ( maybe 1 from! Commander maxed at 19 points with no skills selected, have zero games in the ship and Soyuz that... Bft - > Flat reduction in how much damage you can run it, but the way it reads health! Zero games in the ship Rate increase, otherwise fire Prevention final tier.. `` occasionally useful '' transfer your captain skills/ship upgrades are pretty slick man. Then I would appreciate it, thanks to gain limited Alpha strike potential against * two specific! A option to enlage it developed from the Fletcher class, Gearing was largest! 175K coal German commander maxed at 19 points with no skills selected, have zero games the... Angles will bounce your shots: PT, AR, DE,,.

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