Each player builds their adventurer by selecting a character card, equipment card, and special abilities card. When you get to the bottom of the deck, you find the stairs to the next level of the dungeon. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. A: These only occur if you choose to have the encounter. Free skills do cost one time. First Impression: There is so much going on in such a tiny game! During the encounter, you can combine any three dice (all from one hero, or 2 from one and 1 from the other) to make a heroic die, equal to the lowest of the three. A: Basic Skill Cards are unlocked through Campaign Mode. One Deck Dungeon is a light dungeon crawl, most similar to a video game ‘rogue-like’. You cannot use your partner's dice to pay for skills. One Deck Dungeon. We both enjoy this one. I play this primarily as a solo game so my references will be to a single hero rather than constantly put hero(s). Healing potions are used at the start of a turn to heal 3 damage from a single hero, or during battle to heal 2 damage from a single hero. A: Use them during the encounter. What time and damage count toward these triggers? The deck consists of various foes to combat and other perils from the dungeon. You choose the method best for your character, gather the number of dice you have for that stat, add bonuses that you might have, and roll. Q: What happens if the Stairs Card is revealed while spending time to start a turn? One Deck Dungeon is a dungeon crawling adventure game for one or two players. Once you manage to get all of the components straight, the game turns out to be fairly difficult. 30 Dice (8 Magenta/Agility, 8 Yellow/Strength, 8 Blue/Magic, 6 Black/Heroic), 56 Card Deck (44 Encounter Cards, 4 Level Cards, 5 Dungeon/Boss Cards, 2 Basic Skill Cards, 1 Stairs Card). This also allows you to only encounter a fraction of the cards each time you play a level. One Deck Dungeon is a tabletop version of the popular video game phenomenon of roguelikes -- dungeon delves where you try and survive as long as you can against increasingly nasty monsters. Your character is constantly hemorrhaging health due to bad dice rolls or simply not having access to enough of the right dice in the first place. Each box has a consequence that will take place if the box is not covered appropriately by dice. This is the exception. The cards were thinner than I would have liked, but it was a kickstarter game, so you run that risk. If a 1 is rolled by the Rogue's Daring Gamble, the Rogue takes damage, loses time, and then the 1 is discarded. If you have no items, nothing happens. Ignore the costs of skills, peril choices, or combat effects. You’re given five teenage girls to choose from, because it’s 201X and apparently the relative gender parity most other games give you wasn’t good enough to eliminate the income gap or whatever and we just have to eliminate male characters entirely as a result. All of the player characters have the same face and are staring into the middle distance with an expression ranging between totally blank and totally blank except for the slightest trace of a smirk. Your character has several different stats; strength, agility, mana, and health. This is because they’re the largest things in the box, and not because there is anything interesting or memorable about the characters in any way. The deck serves double duty as a time marker, running out of cards serving as the point at which you must descend to the next level of the dungeon. Once you know your way around the dungeon, a game takes 30-45 minutes. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. If you flee, all are ignored. This time is spent immediately, not during consequences. they are also small which some people didn’t like, but I thought they were better small considering the large number them you will be chucking around. Would it be impolite if I were to nom on your armor and weapons? A: Each skill may only be used once per encounter, even if you can pay for it more than once. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. While most games these days give an artist room to toss some stylized or eccentric designs at the player, One Deck Dungeon made the bold choice to have all of its heroes look as generic and nondescript as possible. If there is enough time to trigger Freezing Winds, or damage to trigger Blade Storm, add one damage. Conclusion: The replay value is high and my friends have enjoyed playing it together. What I think Q: How does timing work for "before the encounter" things: Flames, Frost, Drain, and Heroic Skills? The time mechanic has cards continually slipping away like grains of sand through an hourglass into the discard pile, putting potentially valuable resources beyond your reach. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. One Deck Dungeon is a puzzling mishmash of elements that don’t fit. A: You get one potion to start the game. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. It is also an enjoyable two-player game I will play with my son. "Increase" means to take a die from your pool, and change what number is showing on it. Heavens to Betsy, what will the Parent’s Television Council say? Effects like Flames, Frost or Drain do not occur. After facing a challenge (usually, win or lose), you take the card and use it as experience, a new skill, or to increase your stats. If you identify a potion as loot, adding it under the Turn Reference Card, you add one potion cube. "Roll" means to take a die from the general supply, roll it, and add it to your pool. It happens before Heroic skills, so a Warrior could damage from the Stairs in order to gain and then use a heroic die with Frenzy. Got a question that hasn't been answered yet? One Deck Dungeon is a dungeon crawling adventure game for one or two players. Each dungeon also has a separate card that you need to spend your dice on during every encounter that represents the generally hazardous dungeon milieu. We'll continue to update this FAQ as questions come in. They are also equipment, skills, experience markers and the game timer. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. These dice are just like any other dice rolled during the encounter, and can be affected by combat foe and dungeon abilities. The deck consists of various foes to combat and other perils from the dungeon. I was very impressed with the replay value and depth of such a tiny game. Progress through the dungeon is represented by a deck of ‘door’ cards. The errata to the Stairs Card above states that you can choose to descend immediately. The box fits in just one hand, but the adventure is as big as your imagination. A: Yes. What's the idea with all those arrows. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. All dice rolled can cause time loss due to Split, including rerolled dice. The monogendered, asexual, soullessly dead-eyed, offensively bland character art style is cribbed straight from Disney princesses, which made me think that I had accidentally grabbed a game that was intended solely and exclusively for little girls. HELLO! A: No. One Deck Dungeon is a roguelike game in a small box. It plays in about 30-40 minutes – sometimes quicker if you run out of luck. The difficulty level would suggest that the game is geared toward the general roguelike demographic of twentysomethings. In a 4P game, an Invisibility potion skips one of the two encounters. "Add" means to add a die of the specified value to your pool of already-rolled dice. Before your first encounter, you will have spent nine total time. If you manage to get past me somehow, you'll be able to take Armor Crush as a skill, or add that magic icon on the left to your stats, or take the three experience lanterns in the upper-right. Now its interactions with other skills and rules much clearer, as it no longer requires you to 'flee'. Forest of Shadows is a stand-alone expansion to 2016’s smash hit, one deck dungeon. A foe may also have 2 agility boxes. In addition, Expert gives you two extra campaign checkmarks per game, and Standard gives you one. Then I tried the campaign mode. Type: Boxed Game. These usually give you a choice between two stats and one usually costs more time than the other. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. Q: How does damage/time loss due to monster or dungeon abilities work? And don't even think about trying to spare him, that's the wrong game entirely. Product Line: ... All the excitement of a rogue-like dungeon crawl in 54 cards! This time is spent immediately, not during consequences. Each player—anywhere from one to four with the base game—takes on the role of an adventurer. A: No. In a 4P game, each face-up pair of cards counts as one combined open door. You gain one potion each time you level up. ONE DECK DUNGEON THE PREMISE The concept of ONE DECK DUNGEON, designed by Chis Cieslik, is pretty simple: Fight baddies, level up, and survive to defeat the dungeon boss. Components: I love the translucent dice that come with this game. Then if you get to the boss it’s inexplicably easier than the regular enemies and traps, which I guess I should be thankful for, even though it just feels uneven. The One Deck Dungeon forums on BoardGameGeek are also a great place to ask questions. Get a full roguelike game experience, boiled down to its essence, and captured in a single deck of cards and a handful of dice! The second half of the rulebook, the reference section, explains things in greater detail. One Deck Dungeon is a dungeon crawling adventure game for one or two players. Q: When do I use damage and time prevention skills? Hard game – the game gets harder as you descend levels, but you also get stronger the further you go. One Deck Dungeon lets you jump right in, bash down doors, roll dice, and squash baddies with style. The most notable example is that confusion existed over what happens to dice at the end of a turn. If Drain removes an item, and you have no health, the game is over unless you spend a Healing Potion immediately. The card counts itself as one open door. One Deck Dungeonà  is a card game "roguelike" a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. Adventure awaits! Q: Can Drain cause me to level up before an encounter? This adds a strategic depth that is sometimes missing in dice throwers (think Dungeon Roll). The foe may have a special effect, but all foes have boxes with different target numbers to fill for different stats. Each card, though, depicts both the obstacle to overcome and the potential rewards Oh -- pardon me, how rude of me not to introduce myself! It might take a little longer if you're learning, or a lot shorter if you jump into a pit of spikes. Q: What can I do if I run out of available dice? One Deck Dungeon is a 1-2 player cooperative game. Invisibility (see the errata above) is used before an encounter. Potions do not cost any time due to fade, nor do Heroic Skills(they happen 'before the encounter'). One Deck Dungeon is a 1-2 player cooperative game. Expert Mode is the rules as originally written. By utilizing cards in four different ways (as an encounter, XP, a skill/potion, or a stat-boosting item), all the experience of dungeon delving has been fit into a compact package. Playing with 2 players is good because you act as a group instead of downtime as one player or the other does adventurous things. I tried time after time on the easiest of dungeons and failed all the time. Campaign mode allows you to adjust the starting conditions to tailor the difficulty to your situation. So, if you and your partner both had one black die stored before an encounter, you would have access to 8 / 8 / 8 / 4 dice in the encounter, aside from those two. There are other details about leveling up your character, healing and other potions, and dice manipulation, but that is the main points. This time is spent separately from Consequences, and so does not count toward Freezing Winds. If you fail, you pay the life or time and then gain the card. When facing the boss, it will take several attempts while you both take damage. That shiny metal looks oh so delicious. How it works Once you know your way around the dungeon, a game takes 30-45 minutes. In a 4P game, if you would place a door with just one card, discard it instead. One Deck Dungeon lets you jump right in to bashing down doors, rolling dice, and squashing baddies with style. It’s a collaborative game, which means either the players win or the game wins, you aren’t playing against each other (which can also be awesome if your partner is a competitive sort.) The deck consists of various monsters, traps, and other encounters from the dungeon. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. Then you have tokens representing potions and damage, cards representing unopened doors, and a million bloody dice everywhere, making for a progressively more cluttered and confusing mess the deeper you go. The number of health is how much damage you can take. Can I use my partner's dice for skills? Dice are discared before any skills can be used. Even with that, it is a hard game. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. These obstacles are either perils (traps) or foes. ), The Dice Tower reviews One Deck Dungeon with the Chubby Meeple, One Stop Co-Op Shop Plays Through One Deck Dungeon. By: Asmadi Games. You cannot carry over mana. This allows you to face harder dungeons with new starting abilities after you have unlocked them in earlier delves. Only 2 players with 1 copy of the base game is a bit of a bummer,, but it is mostly a solo game anyway. You'll spend five time for that, two time for your first turn exploring, and then two more for your second turn entering a room. Each card is a different room with a monster or trap, but it’s also almost every other thing used in the game. Includes stand alone expansion, Forest of Shadows. The dragon doesn't care, he's happy to eat both of you! Each game has you delving through three floors of a dungeon, starting with basic equipment and stats, and trying to survive long enough to defeat a boss. Gameplay: The game is a dice game at heart, but defeated enemies can be used as trophies in multiple ways. A: In an encounter, you and your chosen partner should have access to 30 dice: 8 of each of the 3 attribute colors, and 6 heroic dice. Get a full roguelike game experience, boiled down to its essence, and captured in a single deck of cards and a handful of dice! This is a thematic approach that says if you are able to accomplish something fast, you will have more time to explore before you have to descend. Then I opened the manual and spent way too much time trying to figure out the mechanics. This change does not significantly affect the balance of the Invisibility Potion, it still costs two time and the potion cube to skip an encounter and claim loot. The deck consists of various foes to combat and other perils from the dungeon. Cons: I would have really like thicker cardstock for the components. Q: What happens if the Stairs Card is revealed while exploring? A plethora of elements are in play with this game: There’s a big deck of cards representing dungeon traps and denizens that you gradually uncover, each one possessing colored and numbered slots which you need to fill with matching dice. This deck of cards is where One Deck Dungeon gets its name. If playing as the 1P Paladin, her Armor skill does not trigger until after adding the extra damage for Blade Storm / Freezing Winds. Artwork was good though. Standard gives you one free card as XP to start each game, and Novice lets you start each game at experience level 2. The dragon doesn't care, he's happy to eat both of you! A: No. A: Immediately upon making the choice, before heroic skills or rolling dice. Using acquired skills and character abilities, along with heroic dice that can be used as wilds and some other mechanics, it is a fun puzzle to see how you can best defeat the foe and suffer the least amount of damage. One Deck Dungeon is a tabletop version of the popular video game phenomenon of roguelikes — dungeon delves where you try and survive as long as you can against increasingly nasty monsters. The deck consists of various foes to combat and other perils from the dungeon. You can only flee if you open a closed door. Wait, sorry, I meant excruciating, not exciting. Rulebook changes to v1.6 and 1.7 were only to make things more clear. These are not part of the consequences of the encounter, and cannot be mitigated by skills that prevent damage, nor do they count for dungeon abilities like Freezing Winds or Blade Storm. 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