Game: Donkey Kong Country 2: Diddy's Kong Quest (1995) Animal Buddy: Winky. Now switch to Dixie and glide left to the Arrow Barrel Cannon without landing on the Exit Target by mistake. At the end, you can use your partner and jump high to the left and throw him/her straight up and to the left to get your DK coin. The maximum percentage is 102%.You don't have to visit Swanky and beat his bonus games to draw closer to 102%. Donkey Kong: Seeing as how he's been Kong-napped by the villainous Kaptain K. Rool, you cannot play as him. He will explode and the last DK Coin will appear. To find the DK Coin in Bramble Scramble… DK COIN: After Bonus Area 2, dispatch the level's final pair of Neeks, and you'll find a vertical line of four Bananas. Jump as you throw upwards to snag out-of-reach items or land on higher ground (Up and Left or Up and Right causes your partner to land in the same place as the other when thrown). Kannon: A Klump with a giant cannon capable of shooting Barrels and Kannonballs left, right, or downwards. DK Barrel: This is for rescuing your lost partner! Six Kannonballs will destroy him, but watch out for his giant fireballs (carefully jump over them when you have room) in the first half of the battle while waiting for a Kannonball to fall out of the sky. Home; Hakkımızda; Hizmetlerimiz; Fotoğraf Galerisi; donkey kong country 3 dk coins cheat "G": At the Exit Target, hit the target from the final cattail without bumping into Zinger by accident. Shoot downward right to get the "O". Get rid of the baddies on this ledge, then walk off the left edge. : Right below the start. TO COMPLETE: Feel your way to the Kremkoin in the dark labyrinth. At the start of the level, go past the first seal. You should now see an arrow of bananas. The letter is positioned at the lower end of the middle vertical rope. TO COMPLETE: Use Squitter (who can be found here if you lost him before you came in here) to make platform webs up and right to find the Kremkoin. Dixie Kong: Diddy's girlfriend Dixie comes along for the ride, teaming up with Diddy to storm Crocodile Isle, the homeland of the Kremlings, to help Diddy in his mission to save Donkey Kong. TO COMPLETE: Using the hot-air balloon and careful timing, I recommend using Dixie's Helicopter Spin to snare all the Stars. Walking off the edge of a platform with Rattly enables him to jump in midair if you press B right when he starts to fall! BONUS AREA 2: When you see a pair of Flitters to the left of a moving Zinger, jump up, between the Flitter pair and the Zinger, until you catch onto an invisible hook, then bounce left off the two dragonflies to find your Bonus Area. Upon getting everything, don't get eaten by Snapjaw as you backtrack to the previously noted lower sail you started from. Enable the "Cheat mode" code. Use Dixie and her helicopter hover to avoid all the nasties until you get to a vine that you can climb up. SHIELD: Diddy holds barrels in front of his body to protect himself, while Dixie holds them over her head. BONUS AREA 1: Stomp, Cartwheel or Spin Attack the Kannon right past the Continue Barrel as he pauses, and get the "!" CARTWHEEL ATTACK (DIDDY ONLY): As in DKC1, use Y to Cartwheel Attack enemies. At the "No Enguarde" Sign, your reward will be a Red Balloon! Played 120 times. If you turn the Pink Kruncha red, he charges at you much faster than the Blue Kruncha does! Cranky offers a vague sentence or two for every stage that can usually point you in the direction of the elusive coin. Overview. DON'T FOLLOW THE BANANAS!!! Smash their Crates to liberate them! TO COMPLETE: Use Rattly to snag every Star before the clock reaches zero. Jump on in! ENGUARDE CRATE 1: Guarded by the level's first Lockjaw. Hell, I had more trouble beating the mine cart level on the second goddamn area of DKC1 than Lightning Lookout! Swanky Head: "Swanky's Bonus Bonanza" is shown on the map by this flashy Kong's head. BONUS AREA 1: The one gap is not a death trap. If you get lost, follow the bananas -- they will usually lead you to safety. sign is tacked on a level's name when all of its Bonus Areas are completed. You could use Click-Clacks, but you'll need to be quick about it, as they could recover in your hands and automatically get knocked off the screen while you plan your shots! You can nab this letter without the "!" Carefully use the moving Arrow Barrel to capture your prize without falling into the swamp below. WARP BARREL! Just bounce off of one of the final Kannon's barrels to defeat him and access the last Bonus Area. "K": Wait for the Flitter to swoop underneath the "K" before stepping on him. Barrel, and swim as fast as you can to the right and get the Hero Coin before your invulnerability disappears. Each metamorphosis lasts only a few seconds, so be quick in crossing to the other side... Squawks the Parrot (Green): Leaving the flashlight-holding business to Glimmer (we'll get to him later), Green Squawks, bigger than ever in size, can now pick YOU up in his talons indefinitely (even if he gets hit) and fly you to a level's exit until he hits a No Animal Sign! Take it to the Bonus Kannon and there you go! At certain times, you can use the wind to your advantage, but use extreme caution when doing so. Flitter: Any attack can whack away this blue dragonfly, who can be used as "stepping stones" to cross vast expanses below you. If he's facing away from you (or if you're below him or far enough away from him), he can't see you, and he can't attack what he can't see. When a Kannonball drops or you find one on the other side of the arena and back, throw it at Kleever before he can launch another fireball shower. At this point, fly straight up to find the DK Coin and Bonus Area 3. "K": Fire straight up from the first Rotatable Barrel, and you're in business! Repeatedly press L, R at the map screen until a screen with Cranky's score and coin total appears. When he lands (where you were last standing), an earthquake will rattle the ground and stun you briefly if you don't jump in time as Kudgel falls. Once on the rope, climb right, then down. Directly to the right is a space. With an upward Team Toss at the same time, you'll also snag the hidden Hero Coin too! The faster you run, the higher and farther you can jump. BONUS AREA 3: When you're launched out of Bonus Area 2, watch out for a Klinger as you climb up the rope cluster and, once at the apex of the second cluster of ropes, Helicopter Spin to the left, toward a single Banana, onto a Banana-covered sail with the Bonus Barrel above it. DK COIN: See the Zinger after the letter "O" protected by a barrel stack? You will pass the barrel with Dixie. "K": A normal Rattly jump can get this easily at the beginning, but don't get cocky, or the Gray Kaboing will smash into you! But from asking around and looking on the Google, I know that Donkey Kong games are highly regarded as some of the best SNES games. Look at it this way: you can get any Banana Bunches or Red Balloons swiped by the Yellow or Black Klobber (if the items don't vanish first), but you can't get your buddy back when Kaboom destroys him/her except with a DK Barrel. Diddy and Dixie find hundreds of K… "N": When you jump to the rope cluster after the one with the level's third arrow formation of Bananas, grab the "N" at the bottom quickly! THE DONKEY KONG COUNTRY 2: DIDDY'S KONG QUEST GUIDE version 1.1, 1-2. : Below the ledge with the twin TNT Barrels. "G": Watch out for double Klingers when snagging this letter at the bottom of their rope cluster. You might even get a Banana Coin if you time it right! Swim right to find the Hero Coin, but be quick in getting back out or Snapjaw will turn you into a monkey snack once you lose your invulnerability! "N": Careful flying will earn you this letter! Your arachnid ally will transform into a 1-Up at the end of the level. You'll be blasted into the Bonus Barrel immediately. A Barrel Cannon pair will shoot you right into Squawks's talons. At the top, you will see a bonus barrel. Pressing Y will make him shoot attack webs in a straight line that can knock out most enemies, including Yellow Zingers! Just nail the two Yellow Zingers with eggs, and make a cautious swoop over the Red Zinger. The whole goal of this game is to rescue him, so prepare for the hardest challenges yet! Charge upward for a little while longer and enter a secret upper passage leading to the right. Be careful... RAMBI CRATE: Past the first Green Krochead (watch out, he sinks), beyond the level's first Zinger. Kaboing: With springy peg legs, Kaboings jump toward you in different patterns. Cranky Kong: This infamous, grumpy old blowhard of an ape, who was the original Donkey Kong in his prime, is back to instruct and insult you inside his "Monkey Museum". Team Throw your partner up and over the first pair of Zingers WITHOUT JUMPING, then jump and throw over the other two. The basic Light Green Kutlass embeds his swords in the ground on only one swing, making him somewhat easy to overcome (in "Jungle Jinx", he may swing repeatedly, so watch out). You will pass the barrel with Dixie. DK COIN: At the top of the first stack of barrel platforms, climb the hooks to the right to get the Hero Coin. Congratulations -- you've found it! "O": After the first pair of Bananas in the level, keep carefully swimming up until you can swim no higher, then swim right to the alcove where the "O" is resting. If you know cheat codes, secrets, hints, glitches or other level guides for this game that can help others leveling up, then please Submit your Cheats and share your insights and experience with other gamers. Thus, Kaboom is the most powerful and dangerous Klobber. Go over the two bananas and get the bunch that is nearby. : Team Throw up to above the start, then execute another jumping Team Throw straight up, to the left of the camouflaged Chest. If the Dark Green Kutlass manages to mince your monkey companion on the first charge, his swords get stuck anyway, leaving you a little time to get your revenge on the sword-swinging shyster. This is the first bramble level of the game, and in it, Diddy and Dixie Kong must navigate within a maze infested with brambles via many segments of Barrel Cannons, sometimes including a few Blast Barrels and Arrow Barrels.A segment of Barrel Cannons is usually located within an enclosed area, and most of them alternate between two or three directions. Fall through and go right to reach a bonus stage. The DK Coin is concealed, spinning atop the shack. Stand between these two objects, then jump and throw your monkey straight up through an arrow of Bananas. When you are about to go through the second shack, prepare to jump. Klubba: The colossal Kremling guardian of "Klubba's Kiosk", Klubba plays a vital role in your mission. Run right to get the banana coin, then climb and get the other coin. "Donkey Kong had been relaxing quietly on the beach when he suddenly and mysteriously disappears over the night. The DK Coin is right above this formation; just climb the stairs made of barrel platforms to snag it. Another Rambi exists in Bonus Area 2. Smack Kudgel three more times to end this battle, but do well to remember that he jumps faster with each consecutive hit to the head. Wind: In a few levels, you'll have to be very careful not to get blown around by these gusts! "K": Near a Hook. You will see a banana coin and a banana bunch. You can also use the TNT Barrel provided to block one of his shots or even hit both him and his barrel at the same time. "N": Wait til after the self-destruction of the Puftup to the left of a curved Banana line leading upward, then when you're ready, follow the Bananas upward. As of Sep 01 20. Well, I've been working on DKC2, and it is seriously one of the hardest games I've played! "K": The first Chest in front of you has this letter inside. The latter can only happen if his projectile is close enough to him when the TNT Barrel explodes. Find them all (one per regular level) to win him over! Press A to have one character carry the other. Diddy or Dixie Head: If Diddy beats a particular level, his head appears to remind you of that accomplishment. At the right edge of the bigger platform you're standing on, jump straight up and throw your partner upwards, above the right edge of the platform, to land near the Bonus Barrel behind a Kannon. Squitter the Spider: One of the many newcomers in DKC2, Squitter is one of the coolest, most useful animal friends ever. He's guarding the second Bonus Area below him. "K": Once you pass the third Clapper, swim down and left. Donkey Kong Country 2: Diddy's Kong Quest was the second Donkey Kong game for the Super Nintendo. If he does attack you, move away until he disappears from the screen, then backtrack to his position to reset his standard swimming post. Only a Kannonball can break through Rambi's frontal defenses. In bonus game, spin off the edge again to the right to find a DK coin. And I saw that DKC2 in particular was supposed to be the best. From here, jump to the second Hook to find the letter "O" after getting a Banana Bunch from the first Hook. "G": Grab the "!" Kremkoin In the fifth room with a group of barrel cannons, there is a bonus barrel at the lower left corner of the room. Don't throw your partner at him when he's charging -- only when he's walking back and forth. Rambi makes it sink even faster due to his size and weight. Cat-O'-9-Tails: If you don't wanna get caught in his tails, dodge him until he stops to rest, then stomp his head with a jump attack. If a Kloak is Kloaking the "N" upon being nailed by a Team Throw, you'll get the letter automatically. First, go under the first Klomp-occupied mast platform above you and all the way to the end of the longer lower sail you ended up on from climbing the aforementioned rigging. Wait for an egg to land on the sail, then pick it up and bash Krow. Ooze: As you climb up "Toxic Tower", this green water hazard follows you the whole way up, so don't dilly-dally or you will regret it! Now jump into the Auto-Fire Barrel to propel yourself back onto the main path. When hit three times, Kudgel changes his jumping trajectory slightly, leaping straight at you instead of vanishing into the trees, stunning you if you don't jump. Now Kutlass's head is temporarily vulnerable to a simple jump attack, so hurry before he recovers and starts moving around again. Klampon: A giant cousin of Klaptrap, beating him is just like beating Klaptrap in the way of direct jump attacks to his head, but don't Cartwheel or Spin into him! Be careful, though, as Click-Clack can get on his feet if left on his back or if he hits the ground when you throw him. JUMP: Just push the B Button to jump. : On the giant barrel stack at the start, stand on the middle barrel and do a jumping Team Throw straight up to find this. The Bonus Barrel will be to your right in plain sight when you climb all the way to the right-hand side of the cluster. Be warned: the Kremkoin is in a different Chest each time you retry the Bonus level. Jump up there and throw your character up to discover a DK Coin. Principal distribuidor de productos del mar en la Región de Los Ríos 0. Just crush the Neeks first... TO COMPLETE: Use the Diddy and Dixie Barrels to find your Kremkoin. Throw it at the highest bee. Banana Bunch: 10 of these give you a 1-Up when obtained. Now jump right and Helicopter Spin to a sail with the Hero Coin above it. TO COMPLETE: Kannonball your enemies in less than 15 seconds by jumping and throwing the Kannonball up underneath the flying fiends. The Gray versions rapidly jump toward you, while the Green Kaboings prefer to lie in wait, slowly springing toward you upon catching sight of you. Wrinkly Kong: The wise and patient wife of Cranky Kong, Mrs. Wrinky Kong teaches at "Kong Kollege", and her subjects include how to use animal friends, find stuff, and fight bosses. Then throw your partner straight up to get a blue balloon. Then, press B and quickly press Up + Y. Harpoon him with your swordfish bill and get your goodies! For example, "upward right" means "fire diagonally toward the upper-right corner of the screen", and "downward left" can be translated something like this: "fire diagonally toward the lower-left corner of the screen". Spring to the "No Rattly" Sign for a free Banana Coin! : Above the second large, clean crate (no moss or weeds covering it) when you start the level. At the start of the level, use Dixie to helicopter spin off the edge to the right (you will see arrow). 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