If you expend the last charge, roll a d20. The wand has 3 charges. For each charge you expend, the target takes an extra 1d6 force damage. Each gem deals 1 bludgeoning damage, and the total damage of the gems is divided equally among all creatures in the line. If you expend the staff's last charge, roll a d20. Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. If the snake reverts to staff form before losing all its hit points, it regains all of them. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Gnome. The staff becomes a giant constrictor snake (see the Monster Manual for statistics) under your control and acts on its own initiative count. Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells. It regains 4d6 + 2 expended charges daily at dawn. Return to Magic Item List. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you expend the last charge, roll a d20. This property can’t be used again until the next dawn. Fandom Apps Take your favorite fandoms with you and never miss a beat. | GumshoeSRD It has three other properties as well, detailed below. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons. On a 1, the wand crumbles into ashes and is destroyed. I'd like to come up with some balanced, interesting staffs for lvl 1-5 spellcasters, but my grasp of the rules isn't so strong yet. The staff regains 1d8 + 2 expended charges daily at dawn. A sentient item might be a cherished ally to its wielder or a continual thorn in the side If you fail to avoid the Effect, you take force damage equal to 16 x the number of Charges in the staff. for this purpose as well. They often had magical properties or abilities.23 1 Description 2 Powers 3 Notable staves 4 Appendix 4.1 See Also 4.2 Notes 4.3 References Typical staffs were usually 5‒6 ft (1.5‒1.8 m) long. The staff has 10 charges for the following properties. 1st edition 5th Edition adventure All Rolled Up Amphail ARU Bargewright Inn box set class D&D Starter Set dice DM Screen dwarf elf Essentials Kit Fighting Fantasy Forgotten Realms Fortiter Games Goldenfields halfling Hellfrost human Improved Initiative kobold Leilon Living Greyhawk Lord of the Rings Lost Mine of Phandelver One Page Dungeon owlbear Phandalin Princes of the Apocalypse race Red Box Red Larch Savage Worlds side … | 5th Edition SRD Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. Roll a d100 to determine which animal appears. The staff regains 1d6 + 4 expended charges daily at dawn. Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells. This staff has 10 charges. More weight causes the rod to deactivate and fall. This website exists thanks to the contribution of patrons on Patreon. Creative Commons Attribution Sharealike License, https://dungeons.fandom.com/wiki/SRD:Staffs?oldid=21603, This is part of the Revised (v.3.5) System Reference Document. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. The staff holds up to 40 charges, and regains 1d12+10 charges at twilight. The staff has 50 charges for the following properties. Emphasis on interesting/utility over raw power. You have a 50 percent chance to instantly Travel to a random plane of existence, avoiding the explosion. The staff has 20 charges for the following properties. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells. ... That might have been the case in other versions, but in 5E Abjuration is surprisingly strong. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). Return to Magic Item List A comprehensive list of all official magic items for Fifth Edition. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. Paralyze: When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The weapon gives the user immense power over light and healing. Back-Step Scepter. Spell Absorption. Staff of Swarming Insects. It regains 1d6 + 4 expended Charges daily at dawn. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The staff can also be used as a magic quarterstaff. Template:Game Template:Article Linking This is a list of Staffs used by Donald Duck in Kingdom Hearts, Kingdom Hearts Final Mix, Kingdom Hearts 358/2 Days, Kingdom Hearts II and Kingdom Hearts II Final Mix. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. However, damage from the staff won't scale, and at level 5, melee cantrips will be doing 2d6-2d12 (I'm including acid splash because there's no disadvantage from using it in melee). While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. Behold. While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. Check out our other SRD sites! On a 1, the staff turns to water and is destroyed. Roll d100 and consult the following table to discover what happens. The area becomes heavily, You enlarge the target as if you had cast. Staff of Lightning 2. A comprehensive list of all official spells for Fifth Edition. Staff, rare (requires attunement by a bard, cleric, or druid). A staff might be flavorful, but it’s not useful. Staff of Fire 3. This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. Staff, uncommon (requires attunement by a cleric, druid, or warlock). | d20HeroSRD Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it’s higher than the caster level of the staff. A staff has 50 charges when created. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. Top. ... That might have been the case in other versions, but in 5E Abjuration is surprisingly strong. | d20 Anime SRD A staff is a long shaft of wood that stores several spells. Best Races for Artificer 5E. The staff has 50 charges for the following properties. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). Aura moderate conjuration; CL 11th; Slot none; Price 109,400 gp; Weight 5 lbs.. rare. A ring of bulbs circled the staff at about eye level, and the staff was topped by a curved claw shape. This wand has 7 charges. Archived [5e] Need help making cool staffs for low level spellcasters . 9. | Here Be Monsters Terrify: While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. Staffs [edit | edit source]. Together, the: attuning rules (which limit the number of powerful items any individual character can have), the expressly "lower magic" setting (which generally restricts the purchase - and sale! While holding it, you have a +2 bonus to spell attack rolls. The wand regains 1d6 + 1 expended charges daily at dawn. When you hit with a melee attack using it, you can expend up to 3 of its charges. | Fudge SRD | OGN Articles Intelligence and Gnome Cunning are a great fit here. The following table displays the number of runes that must be saved by an elemental staff in order to break even. The staff has 10 charges for the following properties. You and each creature in the area that can see must succeed on a DC 15. On a 20, the staff regains 1d12 + 1 charges. That isn't the same thing at all as an offhand shortsword. It was longer than an average human was tall, roughly seven feet from base to tip. Spellcasting Focus, Magical Staff. If an effect covers an area, you must center the spell on and include the target. If you expend the last charge, roll a d20. | Starjammer SRD While holding the staff, you have advantage on saving throws against spells. On a 1, the staff loses its Properties and becomes a nonmagical Quarterstaff. Hopefully, this list has helped you decide! Staffs often have a gem or some device at their tip or are shod in metal at one or both ends. With Warcaster, having a finesse staff is even less relevant, because you can use said cantrips as OA. Legendary. You have resistance to cold damage while you hold this staff. The rod’s head stops glowing and the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. In addition to 5e wands and staves having their own powers and regenerating charges, they can also be used as a spell focus ala 4e. This material is published under the OGL: Arcane Focus. If you press button 2, the rod’s flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it. 5 years ago. Samark's Staff . very rare. When a staff runs out of charges, it cannot be used until it is recharged. This … Standard staffs are described below. Intelligence and Gnome Cunning are a great fit here. Close. Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock (2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges). The staff has 10 Charges for the following Properties. Lookin for the following things:1. The difference is song of victory and the free hand. If the snake reverts to staff form before losing all its hit points, it regains all of them. A typical staff is 4 feet to 7 feet long and 2 inches to 3 inches thick, weighing about 5 pounds. In addition, you ignore half cover when making a spell attack. The staff can also be used as a magic quarterstaff. The energy has the same level as the spell when it was cast. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell. Items. You can increase the spell slot level by one for each additional charge you expend. If you press button 5, the rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers. The minimum caster level of a staff is 8th. You can increase the spell slot level by one for each additional charge you expend. Dungeons and Dragons Wiki is a FANDOM Games Community. While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. Requires Attunement by a Bard, Cleric, or Druid This staff has 10 charges. A stream of 1d4 × 10 gems, each worth 1 gp, shoots from the wand’s tip in a line 30 feet long and 5 feet wide. The staff regains 2d8 + 4 expended charges daily at dawn. The staff has 20 charges for the following properties. If you expend the last charge, roll a d20. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. A newly found rod has 1d10 levels of spell energy stored in it already. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). On a 1, the wand crumbles into dust and is destroyed. On a 1, the staff shatters and is destroyed. Staff, rare (requires attunement by a bard, cleric, or druid) This staff has 10 charges. This wand has 7 charges. This staff has 10 charges. While holding it, you have a +2 bonus to spell attack rolls. The staff has 20 charges for the following properties. This wand has 7 charges. This means that staffs are far more potent in the hands of a powerful spellcaster. Wand, uncommon (requires attunement by a spellcaster). Staff, rare (requires attunement by a druid). The pole can bear up to 4,000 pounds. Angels Tear. The area becomes lightly. Latest 5th Edition Products in the Open Gaming Store! This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster). While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. If you press button 3, the rod’s flanged head folds down, a spear point springs from the rod’s tip, and the rod’s handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it. This property can’t be used again until the next dawn. It regains 1d6 + 4 expended charges daily at dawn. You can use an action to speak this staff’s command word and throw the staff on the ground within 10 feet of you. Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. The rod can’t be used again until the next dawn. Six Buttons: You can press one of the rod’s six buttons as a bonus action. On a failure, the target takes an extra 4d6 necrotic damage, and you regain a number of hit points equal to half that necrotic damage. Some magic items possess sentience and personality. May your DnD 5e gods be with you! Radiance. Staff name generator . While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. A 01–30 result indicates that something (a design, inscription, or the like) provides some clue to the staff ’s function, and 31–100 indicates no special qualities. Also, creatures don’t age while in the paradise, although time passes normally. The rod can absorb and store up to 50 levels of energy over the course of its existence. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. On a 1, a swarm of insects consumes and destroys the staff, then disperses. The idea is to make it easy for you to find an item with a design similar to an item set you might be trying to build. Spell Sheet; Monster List; Magic Items; Encounter Size Calculator; Initiative Tracker; Random Generator; Random Dungeon Generator; Random Encounter Generator; Random Magic Shop Generator; Random Treasure Generator; RWBY Team Generator; Weird Fiction. On a 1, the staff vanishes in a flash of light, lost forever. No components are required. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges). Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. This wand has 7 charges. A button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. Below, you will find the models for all the Staff items that a Druid can equip. Source. Alertness: While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative. A staff of life is made of thick polished oak shod in gold and decorated with sinuous runes of silver or ivory, which depict various cycles of life and death according to different cultures. You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good. Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Take your favorite fandoms with you and never miss a beat. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and saving throws and can sense the location of any invisible hostile creature that is also in the bright light. This wand has 7 charges. Staff, legendary (requires attunement by a sorcerer, warlock, or wizard). A staff might be flavorful, but it’s not useful. The staff is obviously the weapon of mages, warlocks and other magic users, sometimes combined with a dagger or spellblade. If it has nowhere it can move, the creature can use the Dodge action. The rod has properties associated with six different buttons that are set in a row along the haft. 5th Edition. On a 20, the staff regains 1d12 + 1 charges. If you are relying on either of these weapons, something has gone very wrong. As of the Build-A-Fayre event in April 2017, the mystical staff provides an infinite amount of fire, water, and earth runes and the staff originally costs nothing, unless lost w… D&D 5e. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. Staff, rare (requires attunement by a druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. 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